﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Pong.Classes
{
    public class Manipulator : PowerClass
    {
        public Manipulator(int number)
            : base(number, MyConstants.SPEED_BAT_BASIC)
        {

        }

        public override string ToString()
        {
            if (PlayerNumber == 1)
            {
                return MyConstants.NAME_LEFT_MANIPULATOR_BAT;
            }
            else
            {
                return MyConstants.NAME_RIGHT_MANIPULATOR_BAT;
            }
        }
    }
}
